by Chris Billowsin Hobby Heedings0 comments
A powerful feature of iTunes is its ability to create custom playlists of your songs. You can create playlists of particular genres, years, and anything else you have listed in your tags. As I stated in Lesson Five, having information in your tags/comments section that relates to an artist’s city of origin or listing the names of? their earlier bands can all be searchable and thus become the basis of a playlist. I extensively use Playlists to create music lists to listen to. In a future post, I will list how I use playlists to queue music to rate and to organize my songs to further polish them. My playlists operate like an instrument that makes me feel just like a musician, fluidly allowing me to play great music. Here is an introduction to Playlists courtesy of Apple. But one of the most sophisticated playlists I have ever found is listed here. Check them out.
by Chris Billowsin Mental Mischief0 comments
I recall back in 1992, the first time I opened up my Wintel CPU Unit. I was stunned. The unit was so big, but on the inside it was so completely empty. I saw the hard drive, the motherboard, and the wires connecting everything, Yet where was the games I was playing? I expected to see the land of Illuria (the original Warlords game I was playing) inside the case. Of course, I intellectually knew that the game existed as ones and zeros on the hard drive, but it made me do a double-take. Everything we do on computers and consoles are those ones and zeros being quickly arranged in elaborate patterns. It is simply a series of electrical current that we are seeing on the screen – just like right now. It is truly amazing. 😆 I think that this amazement helped the Matrix movies give the impact they did. They portrayed the question of What is Reality? My experience was like an introduction to the Buddhist concept of Sunyata or Emptiness. When everything is not what we think it is, then why become upset when a game is lost or prideful when a game is won? 😉
by Chris Billowsin Hobby Heedings2 comments
In response to a couple of blog posts, Growing Up Games and Games vs Art, I feel compelled to respond with my own perspective about how to evaluate Computer Games as Art. Computer Games is a medium that is criticized for being immature and adolescent. Games are seen as being full of violence, escapism, and lacking any maturity. As an avid fan, investor in a computer games company, and an amateur philosopher, I wondered why do Computer Games get saddled with these labels. After some thinking, I feel that there are three related reasons: 1) Computer Games are relatively new form of entertainment and communication medium. 2) And because of #1, Computer Games possess its fair share of adolescent content. 3) And because of #2, Computer Games do not possess the sophisticated traits consistent with Art. So let’s start with the first reason. My read of 20th century history is that all new entertainment mediums start off being criticized for being frivolous. When Movies were first created, they were seen to be superfluous compared to theater. The first movies were not documentaries, but skin flicks that were used in various naughty arcades. Movies started off as pure bawdy entertainment, but […]
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