by Chris Billowsin Playstates Theory0 commentstags: Blog Response, Game History, Games Analysis, Playstates
I posted a response to The Digital Antiquarian blog post: Ludic Narrative née Storygame These kind of thought experiments can be allot of fun. Humans love to categorize things and there are a few of us that obsess over them (sheepishly raises own hand). I’ve spend the past few years working on a theory that points to a layer of play that cuts across genres, themes, and motifs. It is called Playstates and sees there being five distinct motifs of play found in Video Games and in all other aspects of play. They are more like an chemical compound than like a border. Some products will have more toy-play and some will have more narrative-play and some will have game/sports-play. We see these eventually congeal into the popular genres that have captured our imagination. We would see RPGs being x parts game-play, x parts playground-play, x parts narrative-play, and so on while IFs would be mostly narrative-play, puzzle-play, and some parts playground-play. One thing that old Adventure and IF video games used allot of is puzzle-play. The puzzles were there to delay the narrative reveals. This became frustrating for many who wanted to see the story mostly or wanted to […]
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