by Chris Billowsin Playstates Theory0 commentstags: Playstates
I’ve made arguments in previous posts (Why Games are about Play of Measurement and Measurement as Power) that Games join naturally with computers (which are about measurement and calculation). It is this alignment that has resulted in the assumption and innocent misnomer that all Video Games are Games. Because Games are about Measurement, they are only one of the five Playstates; the others being Toys/Playgrounds, Role-Play, Puzzles, and Sports. The fact is that Video Games are much broader than Games. It is an innocent mistake though. The first Video Games were primarily were about Play of Measurement and Competition. They were not Video Role-Plays, Video Toys-Playgrounds, or Video Puzzles. Tic-Tac-Toe from 1950 was the first ever Computer Game, with its play of measurement being about staking out territory on a nine-square grid. Space War! from 1962 was a competitive Game/Sport that played a huge influence on the industry. The very first Arcade games were inspired by Space War! Yet it is important to not neglect the other Playstates that are playable on computers: Toys/Playgrounds, Role-Plays, and Puzzles are all part of the history but did not have the fame that the Games/Sports Playstates did. Cheekily, I would say these other […]
by Chris Billowsin Playstates Theory0 commentstags: Marshall McLuhan, Playstates
I stated before that books are a passive media. When you think of how we typically interact with books, it requires a different set of skills and abilities than what skills we use when we play an instrument or engage with a board game. Books are a passive media primarily, but there are exceptions! Marshall McLuchlan said that the medium (the singular of media) is the message. His insight was revolutionary at the time, and I believe I found a new demonstration of this insight. It occurred when I applied the Playstates model as a lens to evaluate how we interact with media, and in this post’s focus, books in particular. The five different Playstates are found in the medium of books. Below I have listed examples of all five and this has forced me to rethink my stated position that books are inherently passive. It is quite possible that there is a continuum of activeness to passivity found in all media. I will need to take some time to explore that further! Toys/Playgrounds: The Play of Toys and Playgrounds which encompasses free-form engagement, temporary rules, and exploration can be found in Whiteman Press-Out books. Coming in the form […]
by Chris Billowsin Playstates Theory1 commentstags: Playstates
One of the unique aspects about Playstates is the distinction between what a Game is and what a Sport is. I have discovered that not all Games are Sports, but all Sports are Games. Games are the Play of Measurement, while Sports are the Play of Competition. The rules that determine how that competition is structured is based around a meta-system play of measurement. So let’s take a look at Soccer/Football. You win the game by kicking a ball into a goal. This is a play of measurement and is what I call a Game. The sport aspect of soccer is that a competing player is trying to take that ball away from you and score the ball into a different goal. Overlay that competition with a larger meta-game and meta-sport of win/loss/tie record, leader-boards, scoring leaders, playoff elimination, and championships it becomes evident that Sport is more than just a Game. Another distinction is that Sports have Win and Loss states while Games do not need to have one. Old-time arcade games like Space Invaders, Pac-man could not be won. You kept playing until you ran out of lives or money. Games also do not need to have a […]
by Chris Billowsin Jets Flight Control0 commentstags: Drafted Jets, Jets Farm Team, Jets Improvement
Its July and hockey is in hibernation mode. Its also a time to look back and see what our local hockey AHL team has accomplished. It has been two years since the Manitoba Moose have returned. It is pretty unique and special to see a NHL and AHL team share the same market and fanbase. Along with Toronto and San Jose, Winnipeg has its NHL and AHL affiliate play and operate in the same city. Fans can see young prospects learn the pro-game for a few seasons in the AHL and then move up to the NHL club down the hall/street. True North Sports Entertainment has appealed to that dynamic by marketing a rallying cry for the Manitoba Moose, “It all starts here!” It sounds great but when you look at the win-loss record, potential Winnipeg Jets players are starting off on the wrong foot. Year Win % Playoffs Avg Age 2011-12* 0.618 Conf. Finals 24.74 2012-13* 0.474 DNQ 24.85 2013-14* 0.651 Finals 24.45 2014-15* 0.493 DNQ 24.81 2015-16 0.401 DNQ 23.80 2016-17 0.447 DNQ 23.25 * Played in St-John’s, Newfoundland as the St-John’s IceCaps. The IceCaps/Moose started off quite well but now have three consecutive years of losing […]
by Chris Billowsin Jets Flight Control0 commentstags: Jets Trades
Player Trading is a useful way for NHL Teams to supplement and refresh their roster. It becomes possible to get rid of players that need a change and giving a fresh start to the players you get or build for the future. The Winnipeg Jets are known to be a team that makes very few trades. Since they arrived in Winnipeg, GM Cheveldayoff has made only 19 trades over five years. But how has the Winnipeg Jets fared with these trades? Are they winning or losing? This article attempts to answer that question. I have created a table that tracks each trade conducted by the Jets that compares traded players according to a very simple, transparent statistic called ProGames (ProGms). ProGames counts the number of NHL and AHL games that a traded player accumulates for their new team. NHL games played count as 1.0 ProGms while AHL games played count as 0.5 ProGms, and these are accumulated across both Regular Season and Playoff Games. So a traded player who plays 20 NHL and 10 AHL games for his new team will accumulate 25 ProGms for his team. So why just games played instead of points or other stats? Because not […]
by Chris Billowsin Jets Flight Control0 commentstags: Jets Draft, Jets Improvement, Minor League Stats
The 2017 NHL Entry Draft has come and gone and the Winnipeg Jets adding to their cupboard of future hockey players. This is the seventh draft for the franchise since moving to Winnipeg. When it moved from Atlanta in 2011, the Winnipeg Jets inherited an empty cupboard of players and prospects. We just need to see the Winnipeg Jets records of marginal competitiveness for proof. The Winnipeg Jets essentially had to start restocking their prospects cupboard. Drafting and developing is the single best way for a sports franchise to build success yet you will see in the year-by-year breakdown below that the Thrashers did a very poor job of drafting good players and then did a poor job of developing them. How did I track this? By tracking each Thrasher draft prospect according to a very simple, transparent statistic called ProGames (ProGms). ProGames counts the number of NHL and AHL games that a drafted player accumulates for their new team. NHL games played count as 1.0 ProGms while AHL games played count as 0.5 ProGms, and these are accumulated across both Regular Season and Playoff Games. So a drafted player who plays 20 NHL and 10 AHL games for his […]
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