With my intention to being doing coding and game development, I got thinking about the definition of being an Indie Game Developer.
Indies are distinct from AAA & AA level game developers which are enterprises that do game development so to develop profits for its shareholders. They are value creation machines, driven by passion to create great gaming experiences for the marketplace.
Indies also are driven by passion but they approach it differently. I think of them being the single ‘A’ level game developers, with the ‘A’ meaning Amateur. Yet as the game development industry has expanded, so should the definition of what an Indie is.
So I believe that ‘A’ level game developers should three sub-categories: A-I, A-II, and A-III. Basically the more money and resources available determines the level. A-I is an Independent effort, A-II is 2-10 people working together, and A-III is 11+ people working together. All of these A level game developers start off unpaid but as they build their product they may carry-on unfunded, self-funded, family-funded, or crowd-funded depending on the scale of the game.
|AAA||The largest sized game developers in the industry employing 100s to 1000s|
|AA||The medium sized game developers in the industry employing dozens to 100s|
|A-III||Largest sized indie developers with 11+ people|
|A-II||Medium sized indie developers with 2-10 people|
|A-I||Smallest sized indie developers with a single person|
So my project Heropath will be a A-I level game, as it is an Amateur Independent effort that will be a unfunded side-project. It may become an actual business venture if the game warrants fan enthusiasm.