Logo Logo
  • About
  • Accented
    • Playstates
    • Jets Flight Control
  • The Other
    • Review Index
    • Link Bank
    • Ideas/Images Bank

Passive & Active Media Infographic

April 05, 2015 by Chris Billows in Playstates Theory tags: Active / Passive Media, Active / Passive Senses, Awareness / Understanding, Infographic, Sense: Hearing / Ear, Senses: Seeing / Vision, Senses: Speaking / Communication, Senses: Touch / Nerves

In my earlier post, I outlined the five senses by which we interact with music, books, shows (including movies, television, and cinema), and games. I have created an Infographic to outline how the different Media relate to each other on a continuum of Passivity to Activity.

Passive Media need Passive Senses (Seeing & Hearing) while Active Media /Games need Active Senses (Touch & Speech). Both Passive and Active Media need the Bridging Sense of Awareness.

Upon further investigation, it becomes apparent that Passive Media can expand to become Active by engaging in the development of Fan Clubs (Speech Sense) and expanding into games as evidenced by popular movies being made into games. These expansions become a way for Passive Media to become Active, deepening a relationship between a fan and a franchise.

Active Media / Games have done the same thing. There are novels written on Starcraft, movies set on the Mario Brothers, and game music played live by orchestras. Any franchise can migrate across Passive and Active Media to deepen relationships with its fan base.

About The Author: Chris Billows

Chris Billows is a knowledge seeker who believes in social responsibility, a health care professional, and a business dabbler. The Journals of Doc Surge is his personal blog. Doc Surge (a cool synonym for Billows) is inspired by Doc Brass from the Planetary Comic series who in turn was inspired by the 1930s pulp hero Doc Savage.
Why RPGs Matter
Passive & Active Senses with Media

Leave a Comment! Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts
  • The Borderland
  • Happy New Year for 2025
  • GameDev Skills: Year Three
  • Video Game Development Segments: Nerds
  • Happy New Year for 2024
Recent Comments
  • Traversing from Heropath to Mythway – Heropath on GameDev Skills: Year Three
  • Dev Update: A Fork in the (Hero)path – Heropath on GameDev Skills: Year Two
  • Dev Update: A Fork in the (Hero)path – Heropath on The Axiom of Player Development
  • Chase the Chalice – Heropath on Happy New Year to Thee in 2023
  • Thoughts on Fundamentals (Time / Endings) – Heropath on Why Games Are About Play of Measurement
Categories
  • Business Beller
  • Hobby Heedings
  • Jets Flight Control
  • Mental Mischief
  • Nerdism in Winnipeg
  • Playstates Theory
  • Political Ponderings
  • Republic of Bloggers
  • Spirit Speculations
  • Uncategorized
204-430-9956
© Chris Billows. All Rights Reserved.