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Jan 17

Ultima Storyline FAQ

by Chris Billows in Hobby Heedings 0 comments tags: Comprehensive Analysis, Games Analysis
I have decided to resurrect an old document for the sake of posterity. It is the Ultima Storyline FAQ, which is an old computer game series that ran in at least thirteen installments, helped launch the CRPG niche, and was the basis of the first Mass Multiplayer Online Game, Ultima Online which is currently running. I started the FAQ by posting it to the rpg newsgroup. It was my first attempt at Retroactive Continuity and was one of those points that gave me some excitement relating to world construction which has influenced me in my work with Promaginy. Ultima Storyline FAQ by Chris Paul Billows Final Version 1.5 10/30/95 This FAQ is in no way affiliated with Origin. All information within this FAQ is from the author, contributors or from books. Since this is the final version of the FAQ I will no longer be accepting any comments pertaining to it. Thank you. The purpose of this FAQ is to ask and answer some the questions that come up when one plays any of the Ultima game. These questions do not pertain so much to how to solve the game in particular but is more to try to make sense […]

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Aug 28

The Game of Monopoly: A Lesson in Boring Game Design

by Chris Billows in Hobby Heedings 2 comments tags: Games Analysis
I personally don’t understand why Monopoly is liked as much as it is. Its immense popularity is demonstrated by estimates that over 750 million people have played the game. That is sad to me because while the game idea is intriguing (acquiring properties and become a business monopoly), the implementation is boring. Two of the critical aspects of a good game is being presented meaningful choices and keeping the outcome interesting, both which Monopoly lacks. The lack of interesting choices is the first problem. You move around the board and purchase properties. Yes, there is some strategy to that, but generally there are more desirable properties that everyone wants. Once the best properties are bought, your chance of getting any of them is very remote. Trading is something you have control over but again that is pretty set since most people will not trade Park Place for Mediterranean Avenue. The choices that Monopoly presents to the player are just not interesting enough. The second problem with Monopoly then rears its ugly head. Once you are behind, there is very little chance of catching up. When a person has control of most of the board, your chance of actually defeating him […]
Mar 24

Breaking Copyright Law: The Case for Abandonware

by Chris Billows in Hobby Heedings 0 comments tags: Software Ethics
Abandonware is the distribution of computer games and other software that is no longer sold or supported, or whose ownership may be unclear for various reasons (company closed or merged). In the beginning of the World Wide Web, there was a debate that considered Abandonware the same as piracy. In my opinion, Abandonware is a good thing and I believe it is possible to come out firmly in favor of Abandonware but totally against Piracy. First of all, Abandonware is illegal. According to copyright legislation, a copy of any creative work requires the consent of the creator or owner. Abandonware goes against these laws by distributing computer games that for the most part no consent was given. Participating in abandonware is to break copyright laws. The problem is that people confuse software Piracy with Abandonware. Piracy is automatically illegal because the distribution of the software is done without the consent of the creator or owner. Just because both are illegal does not mean they are the same thing. It all comes down to intention of the lawbreaker and who is the the target or victim of the crime. What are the intentions of an Abandoneer (my definition of a person […]
Mar 01

From Spacewar to Spore

by Chris Billows in Hobby Heedings 0 comments tags: eBook, Games Analysis
One of my favorite pastimes is computer & video gaming. I have been an avid gamer since 1977. I vividly remember getting my first home Pong system and soon after getting the Atari VCS. I also frequented the local arcade and eventually came to enjoy the more complex and strategic games found on computers.   The enjoyment and the potential of the medium has stuck with me and it has inspired me to launch my own game company Promaginy. It also prompted me to self-publish an eBook called the Evolution of Computer Games. It was a humble attempt to analyze and not just track the lineal development of computer games. You are welcome to freely download the eBook here: Evolution of Computer Games 2nd Edition Evolution of Computer Games 1st Edition (kept for posterity)
Feb 08

Restarting With WordPress

by Chris Billows in Business Beller, Hobby Heedings 0 comments tags: Blogging, Introduction
I’ve finally arrived to WordPress, an amazing free platform to do self-journal-ling online or what is called blogging (shortened from weblogging). I thought it would be neat to share a little bit of how I got here.     In 1995 a family member setup an Internet Service Provider and I was one of his first customers. I developed my first website back in 1995 called The Digital Tree. It was an eclectic mix of interests combining interest in politics, spirituality, video games, etc. I expanded this website to allow for some political action ventures including the Green Party of Manitoba and Canadians for Proportional Representation. In 2000 I became more involved with politics and created a book that made the striking case that Canada’s First Past the Post elections are twisting voting intentions. I wrote and self-published an ebook called Polls, Parties, and Power that measured elections across the Canadian federation. This was captured in Beacon Publishing, a personal venture that attempted to also do some affiliate marketing as a sideline. My interest in politics waned as my idealistic notions ran up against stark realities. My lack of patience ushered me out of the political arena. This lead to […]
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