I’ve updated and enhanced my Playstates Definition below. My plan is to continue to develop this theory and eventually establish a website dedicated to demonstrating how the theory works.
Playstates is a theory that explains how different types of play coexist, combine together, and are recursive. The different types of play are each defined by a singular core trait that acts as a both a distinguishing and complementing characteristic. At present there are five different kinds or states of play.
- Toygrounds
- Sign-Plays
- Puzzles
- Games
- Sports
Each of the five Playstates can be defined as “The Play of …” which represents the core characteristic of that Playstate. These are as follows:
- Sign-Plays – The Play of Meaning.
- Signals – signs that require constant encoding and decoding and interpretation
- Symbols – signs that are more static and require subtle interpretation
- Role-Plays – using our behavior to communicate and experience meaning
- Toygrounds – The Play of Exploration.
- Toys – objects that are played with freely and with transient rules
- Playgrounds – spaces that are played with freely and with transient rules
- Puzzles – The Play of Matching.
- Symbols – letters or numbers as basis for matches
- Shapes – objects that represent non-language as basis for matches
- Colors – spectrum of light as basis for matches
- Sounds – range of pitch and duration as basis for matches
- Patterns – repeating using memory
- Maths – using deduction to solve incomplete logic
- Games – The Play of Measurement.
- Time – race against the clock
- Space – movement between locations
- Counting– measuring tokens, traits, and points
- Achievements – an accumulation of measurables
- Sports – The Play of Competition.
- Pick-up – a single, non-cumulative match
- Series – win the majority of matches in a set
- Tournament – a changeable collection of competitors
- League – an exclusive collection of competitors
- Pan-Sport – competing via non-match outcomes
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