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Oct 21

Toys/Playgrounds, Simulations, and Emergence

by Chris Billows in Playstates Theory 0 comments tags: Emergence, Playstates, Software Toys
The Playstates theory is defined primarily as as trait system. The five different Playstates are distinguished by their kind of Play so Puzzles differ from Sports, Role-Plays differ from Games, etc. But being distinct does not mean they are exclusive. Playstates can mix with each other to create new Play experiences. When somebody is completing a crossword puzzle, they are participating in the Puzzle Playstate. It is the Play of Matching and crosswords share that essential core trait with Soduko, Find a Word, and Match-3 Video Games. Whether it is done electronically or with a pencil and paper, the core trait of Matching is unchanged. The core trait of each Playstate is as follows:   Puzzles is the Play of Matching Role-Play is the Play of Behavior Toys/Playgrounds is the Play of Exploration Games is the Play of Measurement Sports is the Play of Competition   Each Playstate demonstrates a distinct type of play. When I test the model anecdotally, I find that so far it stands up to the testing. There is an inherent logic and wisdom that feels right. To demonstrate, let’s take a distinct Video Game genre, the Simulation, and see where it fits in the Playstates. […]
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