Logo Logo
  • About
  • Accented
    • Playstates
    • Jets Flight Control
  • The Other
    • Review Index
    • Link Bank
    • Ideas/Images Bank

Playstates in the Visual Arts

October 30, 2018 by Chris Billows in Playstates Theory tags: Game Philosophy

I am beginning to recognize Playstates not only being a sorting system for play, it has also become a lens by which to discern different cultural activities. After seeing the Playstates in Books I now see that Playstates can even be applied to the world of Visual Art.

Marshall McLuhan said that the medium (the singular of media) is the message. His insight was revolutionary at the time, and I believe I found a new demonstration of this insight. It occurred when I apply the Playstates model as a lens to evaluate how we interact with media, and in this post’s focus, showing how the five different Playstates are found in the medium of visual art.

Below I have listed examples of all five and this has forced me to rethink my stated position that books are inherently passive. It is quite possible that there is a continuum of activeness to passivity found in all media. I will need to take some time to explore that further!

Let’s explore examples of Playstates in the Visual Arts:


Toygrounds or the Play of Exploration –  Museums with their artifacts to admire and Galleries with their pieces to purchase.

Art Gallery


Role-Plays or the Play of Behavior – Tableau Vivant is where one or more actors are stationary and silent, usually in costume, carefully posed, with props and/or scenery, and may be theatrically lit. It thus combines aspects of theater and the visual arts.

Modern Family as Tableau Vivant


Puzzles or the Play of Patterns – The finding of patterns occurs when enthusiasts recognizing an artist’s work before being informed that it is the artist’s work.

Gustav Kimnt Art


Games or the Play of Measurement – Collecting pieces according to specific criteria such as a particular theme, era, or artist.

Collecting Art


Sports or the Play of Competition – Competing against other enthusiasts through Art Auctions.

Art Auction

About The Author: Chris Billows

Chris Billows is a knowledge seeker who believes in social responsibility, a health care professional, and a business dabbler. The Journals of Doc Surge is his personal blog. Doc Surge (a cool synonym for Billows) is inspired by Doc Brass from the Planetary Comic series who in turn was inspired by the 1930s pulp hero Doc Savage.
Resetting Priorities
Nostalgia – The Chemicals Between Us

Leave a Comment! Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts
  • The Borderland
  • Happy New Year for 2025
  • GameDev Skills: Year Three
  • Video Game Development Segments: Nerds
  • Happy New Year for 2024
Recent Comments
  • Traversing from Heropath to Mythway – Heropath on GameDev Skills: Year Three
  • Dev Update: A Fork in the (Hero)path – Heropath on GameDev Skills: Year Two
  • Dev Update: A Fork in the (Hero)path – Heropath on The Axiom of Player Development
  • Chase the Chalice – Heropath on Happy New Year to Thee in 2023
  • Thoughts on Fundamentals (Time / Endings) – Heropath on Why Games Are About Play of Measurement
Categories
  • Business Beller
  • Hobby Heedings
  • Jets Flight Control
  • Mental Mischief
  • Nerdism in Winnipeg
  • Playstates Theory
  • Political Ponderings
  • Republic of Bloggers
  • Spirit Speculations
  • Uncategorized
204-430-9956
© Chris Billows. All Rights Reserved.