by Chris Billowsin Playstates Theory0 commentstags: Active / Passive Media, Active / Passive Senses, Awareness / Understanding, Infographic, Sense: Hearing / Ear, Senses: Seeing / Vision, Senses: Speaking / Communication, Senses: Touch / Nerves
In my earlier post, I outlined the five senses by which we interact with music, books, shows (including movies, television, and cinema), and games. I have created an Infographic to outline how the different Media relate to each other on a continuum of Passivity to Activity. Passive Media need Passive Senses (Seeing & Hearing) while Active Media /Games need Active Senses (Touch & Speech). Both Passive and Active Media need the Bridging Sense of Awareness. Upon further investigation, it becomes apparent that Passive Media can expand to become Active by engaging in the development of Fan Clubs (Speech Sense) and expanding into games as evidenced by popular movies being made into games. These expansions become a way for Passive Media to become Active, deepening a relationship between a fan and a franchise. Active Media / Games have done the same thing. There are novels written on Starcraft, movies set on the Mario Brothers, and game music played live by orchestras. Any franchise can migrate across Passive and Active Media to deepen relationships with its fan base.
by Chris Billowsin Playstates Theory0 commentstags: Active / Passive Media, Active / Passive Senses, Awareness / Understanding, Sense: Hearing / Ear, Senses: Seeing / Vision, Senses: Speaking / Communication, Senses: Touch / Nerves
In an earlier post I listed the seven human senses that interact with games. I also explained that not all of them are essential to engaging with games with Taste & Smell being two of the seven that can be left out. This leaves five essential senses: Seeing, Hearing, Touching, Speaking, and Awareness. The five senses are employed when we use engage with any media, entertainment, or art. We need all five senses when we read a book, watch a movie, or play a game. Yet, the degree that they are used does differ which helps explain why games are unique. There exists a continuum of passivity to activity that marks how games are different from media like books, music, and shows (including movies, television, and cinema). To help explain why games are different, I divide the five senses into Passive and Active categories. Passive Senses are defined by their latent information gathering done through the visual and audio senses. Active Senses differ from Passive Senses because they require action and communication. Let’s begin by discussing the two Passive Senses: P1) Seeing: Games, books, and shows all share the need for the Seeing Sense. A video or computer game cannot […]