by Chris Billowsin Hobby Heedings, Playstates Theory1 commentstags: Game Philosophy, Playstates
Over at DavidMullich.com I shared a couple of comments relating to his definitions on Games. #1 Hi David! I appreciate your definition āa playful activity with rules and goals.ā but do think it does not go deep enough. A jigsaw puzzle has rules and a goal, but its not a game (which is why its called a puzzle). A role-playing game also has a rules and goals, but its not a game like chess is. Iāve come up with a definition to games that satisfies my mind and I would like to share it. āGames are about the Play of Measurementā. The measurement can be physics (3D shooters), grid (board games), tractable (CRPGs), etc. Iāve included a link to my theory blog post so would welcome your thoughts. Best regards, Chris #2 I agree with you. A Jigsaw puzzle is not a game, but could be made a game by adding a time limit (complete the puzzle in x amount of time). I believe you would say that this is an example of conflict (race vs the clock) while I would see it as a Puzzle made into a Game by the addition of the Play of Measurement (time being […]
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