by Chris Billowsin Republic of Bloggers0 commentstags: Defining Life, Human Condition, Virtuous Discourse
Thank you Chris for inviting others to suggest a topic for your Virtuous Cyborg project and thank you for your treatment of my suggestion on nostalgia. Your post elicited my own nostalgic experience. It is as if you mentioning Micronauts acted as a chemical trail to other memories such other action figures, comics, Choose Your Own Adventure, D&D, and Fighting Fantasy. I remember vividly being at home during the summer break in 1982, lying on a bed, watching music videos on a small box television, and playing Final Fantasy/Sorcery books. It was one of those moments in time that is seared in my mind and brings a smile. Thinking about the past in this way initiates a sub-routine program in myself. This is not simply a bunch of electrons firing off, there is an actual change in my mood which has been documented in people who are exposed to nostalgia. There is no doubt that computers are chemical creations (drawing a circuit board alters the state of it) and I would propose that establishing nostalgia is like the etching of a circuit board in our nervous system. We know that nostalgia makes us emotionally settled but what is it […]
by Chris Billowsin Playstates Theory, Republic of Bloggers0 commentstags: Game Philosophy, Games Analysis, Playstates
Over at Chris Bateman’s ihobo blog a great discussion was had relating to Video Games. Are Videogames Made of Rules? I inserted my two cents as you can see below. Hi Chris, I believe you have teased out a continuum of how humans interface with each other or solitarily with play. There is little doubt in my mind that Rules are required, but the fidelity they hold depends on what people want to get out of their play experience! Which is exactly your point. I believe that Rules are just one part of what I call the Imnersion Accords. I think you will find the following blog post validates your perspective: https://journals.billo.ws/the-immersion-accords/ As many have said in the comments, Rules are more tightly bound to when competition is a focus of play. What I would argue is that Rules exist to track measurement, which is what is unique to Games. You roll two dice, not three, or one when you play Monopoly. Forcing one player to roll a different amount of dice is unfair. But why is it unfair? Because the measurement of movement is so critical to the game space of a board game and all participants should […]
by Chris Billowsin Playstates Theory, Republic of Bloggers0 commentstags: Change of Mind, Game Philosophy, Games Analysis, Playstates
An open letter to Chris Bateman responding to his blog-post The Liberation of Games will not be streamed on Twitch at ihobo.com. Feel welcome to provide your own input via the Comments! Hi Chris, Here is a brief summary about my new theory that is influenced by your writings. I wanted to run it past you to see if you see any validity, utility, and novelty. My overall goal is to encompass Play in its various forms and break it down in broad categories that I hope will un-jam some of the dogmatic claims we see in Video Games. It is conciliatory in intention but I expect and accept that there will be disagreements with what is being proposed. My theory is based on research, play experience, observation, pan-sector validation, and what I hope is a keen discernment to see patterns that have been glossed over. First of all, I would like to pay respect to your own writing in Imaginary Games, your blogs, plus our Twitter/Email exchanges. When I started thinking about Video Games and their aesthetics, I had some very concrete ideas that were influenced by Chris Crawford and what I read on Tadgh Kellyās blog. Those perspectives […]
by Chris Billowsin Mental Mischief, Republic of Bloggers0 commentstags: Blogging, Human Condition, Virtuous Discourse
An open letter to Chris Bateman responding to his blog-letterĀ Top Ten Cybergs at Only A Game as part of the Republic of Bloggers. Feel welcome to provide your own input via the Comments! Dear Chris, What an great concept. It makes so much sense to link human networks with its inherent technology. The term Cyberg emphasizes the linked aspect of humanity, technology, and networks. It got me thinking about some additional Cyberg applications that were not included in your list, but I’m not sure where would these fit in your hierarchy of top Cybergs. I think that a few of them may warrant some attention. 1) Literacy Literacy is a tool and technology to symbol understanding. I think it might be the very first connection system, being one of the fundamental pillars that supports civilization. While this technology is not cyber based it is definitely a network that communicates ideas and thoughts. 2) Toys Toys, like Literacy appears to be older than any of the other cybergs as it is so fundamental to human and animal development. While it is not aĀ network, I think the the fact that it is shared cross-species, it is as if […]
by Chris Billowsin Playstates Theory, Republic of Bloggers0 commentstags: Game Philosophy, Games Analysis
I came across Oscar Barda’s Gamasutra article where he make a bold attempt to define games. The definition of games is a game in itself, havings its own traps and dangers. There are going to people who are going to vehemently disagree, and people that will simply ignore you. I fall into a third category of people that appreciates his effort, but would like to see it refined. Oscar’s definition of “Games as a formalized fiction of doingā is pretty accurate. There is nothing to fundamentally disagree with, but I think that it doesn’t provide enough depth. While Oscar’s definition can be accurate, I think it is perhaps too broad, captures too many things that makes the definition not helpful when you dig deeper. After all, in saying that human beings are living creatures is an accurate statement, it is so broad that humans are not distinguishable from other animals or even insects. A definition is most helpful when its both broad and deep enough. The problem with “Games being a formalized fiction of doing” is that there are too many other human activities that fall into that definition or neglects game activities that don’t fit his definition, such as: […]
by Chris Billowsin Playstates Theory, Political Ponderings, Republic of Bloggers2 commentstags: Blogging, Human Condition, Political Opinion, Virtuous Discourse
Brian Green wrote on his Psychochild blog an interesting post about how MMO games are a means to understanding Socialism. First of all, its an interesting post to just think about games in terms of political economics. Second of all, I think Brian makes a typical mistake of associating positive qualities with something he favors, known as the Halo Effect. Games as Socialism… Iāve run into an interesting situation with some people in FFXIV. Many times people have needed items which I have gladly been able to provide (or acquire easily), but people feel bad taking the items from me. They insist on paying for the items somehow, or they want to trade. One friend said she felt bad always asking me for stuff, even if I offer on a regular basis. I wanted to take a look at this, and look at why it really didnāt bother me to offer these items or services to others. Why Iām a big-hearted socialist in MMOs. Okay, I used āthe scary S-wordā in the title. Intentionally. š Since many Americans have a terrible understanding of what socialism is, let me give a basic definition here. This delves into some economic theory, […]
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