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The Journals of Doc Surge is the personal blog of Chris Billows. This blog’s purpose is to explore ideas and concepts through the discipline of writing as an exercise to further personal understanding.

Check out more about me, some of my thoughts on Games and Hockey.

May 05

Playstates Theory Definition – Version 1.0 (Apr/18)

May 05, 2018 by Chris Billows in Playstates Theory 0 comments tags: Games Analysis, Playstates
I’ve updated and enhanced my Playstates Definition below. My plan is to continue to develop this theory and eventually establish a website dedicated to demonstrating how the theory works.   Playstates is a theory that explains how different types of play coexist, combine together, and are recursive. The different types of play are each defined by a singular core trait that acts as a both a distinguishing and complementing characteristic. At present there are five different kinds or states of play.   Toygrounds Role-Plays Puzzles Games Sports   Each of the five Playstates can be defined as β€œThe Play of …” which represents the core characteristic. These are as follows: Toygrounds – The Play of Exploration. Toys – objects that are played with freely and with transient rules Playgrounds – spaces that are played with freely and with transient rules   Role-Plays – The Play of Behavior. Conventional – behavior that comes naturally Subtle – behavior that contains hidden meaning Subversive – behavior that challenges conventions Fresh – a mix of characteristics that acts in harmony Campy – exaggeration of characteristics for effect Mirroring – mimicking behaviors of others   Puzzles – The Play of Matching. Symbols – letters or […]
Nov 11

Video Games to Track, Watch, and Play

November 11, 2017 by Chris Billows in Hobby Heedings, Playstates Theory 0 comments tags: Emergence, Games Analysis
I have an interest in the overall-scope of Video Games; but limited time to play all of the things that are of interest. I think I have come up with a solution, to help define in my own mind what are the games I need to restrain myself to. Video Games have at times been called Possibility Spaces; I think its a very great name since it is about exploring new places, tools, and concepts. Since there is not enough hours in our lives to play every possibility, I have come to accept that others can do the exploring is just as good. Twitch is a good example of the fun of witnessing games. Lots of narrative based games like RPGs and FPSs we see the game’s setting telling a story about the world. Following the narrative-linear format, these games are like books and movies. When you finish the game, you finish the story. The story is not going to advance unless you play. History waits for the player. It these kinds of games where we are acting as the page turner. Successfully overcoming obstacles advances the story. Witnessing these, spoilers and all, means that I don’t need to play […]
Nov 04

Buried by Video Game Abundance

November 04, 2017 by Chris Billows in Hobby Heedings 0 comments tags: Games Analysis
Like most enthusiasts who have a hobby, I tend to over do things with my enthusiasm. I over-collect Music and Video Games. I’ve developed (link to my itunes) a system on how to organize my music and enjoy it. My iTunes practice is a form of O.C.D. trapping. The level of detail I go to is pretty absurd, but I find it scratches an itch. Its almost like a ‘controlled burn’. Allowing it to run rampant in this one contained area of my life, but learning to let things go in other areas. Anyways, enough self psychoanalysis! The biggest difference between Music and Video Games is that Music is so much easier to ‘consume’. A typical song is about 3 minutes and the amount of brain power required to appreciate a song is about 1/100th of what an intense, intricate game requires. So I’ve come to the conclusion that Video Games will remain something that I will enjoy with much less frequency than Music. I simply do not have the time to play Video Games, while I can play Music when even at work. There are websites (The Backloggery) that help encourage people to play their backlog of games. I’ve […]
Oct 21

Toys/Playgrounds, Simulations, and Emergence

October 21, 2017 by Chris Billows in Playstates Theory 0 comments tags: Emergence, Playstates, Software Toys
The Playstates theory is defined primarily as as trait system. The five different Playstates are distinguished by their kind of Play so Puzzles differ from Sports, Role-Plays differ from Games, etc. But being distinct does not mean they are exclusive. Playstates can mix with each other to create new Play experiences. When somebody is completing a crossword puzzle, they are participating in the Puzzle Playstate. It is the Play of Matching and crosswords share that essential core trait with Soduko, Find a Word, and Match-3 Video Games. Whether it is done electronically or with a pencil and paper, the core trait of Matching is unchanged. The core trait of each Playstate is as follows:   Puzzles is the Play of Matching Role-Play is the Play of Behavior Toys/Playgrounds is the Play of Exploration Games is the Play of Measurement Sports is the Play of Competition   Each Playstate demonstrates a distinct type of play. When I test the model anecdotally, I find that so far it stands up to the testing. There is an inherent logic and wisdom that feels right. To demonstrate, let’s take a distinct Video Game genre, the Simulation, and see where it fits in the Playstates. […]
Oct 14

Pretend & Pinball: Playstates Roots in the Midwest

October 14, 2017 by Chris Billows in Playstates Theory 0 comments tags: Playstates
Being born in the Canadian Midwest (Winnipeg) I assumed that critical milestones in recreation and play took place in larger East and West coast metropolitan centres. It was the development of the computer industry that created this assumption. East-coast university hackers helped create the earliest game prototypes on mainframes while the West-coast hobbyist hackers helped create Arcades/Consoles/PCs. I thought that the middle of the continent was about farming and tornadoes. As I did research on Playstates and their origins, I discovered for myself an unexpected revelation. The Midwest (USA) played a huge role in the development of new kinds of play and recreation. Here is a list of important Playstate developments that took place in the Midwest:   Year Location Details 1866 Macomb, IL Lizzie Maggie is born and would later create the Landlord Game in 1904, the predecessor to Monopoly. (Games) 1927 Chicago, IL Gottlieb is formed and begins manufacturing pinball machines (Games) 1931 Chicago, IL Bally is formed and begins manufacturing pinball machines (Games) 1938 Chicago, IL Gary Gygax is born and would later help create D&D in 1974 (Role-Play & Games) 1943 Detroit, MI Diana Paxson is born and would later help create the SCA in 1966; […]
Oct 07

Imaginary Performance in Playstates

October 07, 2017 by Chris Billows in Playstates Theory 0 comments tags: Playstates, Virtuous Discourse
An open letter to Chris Bateman responding to his blog-letter The Language of Games at Only A Game as part of the Republic of Bloggers. Feel welcome to provide your own input via the Comments!   Dear Chris, I agree with you that language is important and is part of the reason we have some of the turf wars taking place in Game Development. By not agreeing on terms, limiting if you will, we end up arguing over things that should have been settled. In the music industry, we see accepted practices like pitch; keys, and time signatures. Yet despite a common language and tool set, we see new music being created all of the time. Limits help creativity. How else can we explain that with 26 letters we can write so much? I think that placing limits can paradoxically lead to a kind of liberation. Below I respond to specific points in your blog-letter:   You wrote: ” I personally find this a fascinating perspective, particularly because I have not encountered this before.” I find this to be surprising since I consider my point that games are about the play of measurement to be a elucidation on your definition […]
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