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The Journals of Doc Surge is the personal blog of Chris Billows. This blog’s purpose is to explore ideas and concepts through the discipline of writing as an exercise to further personal understanding.

Check out more about me, some of my thoughts on Games and Hockey.

Jun 27

Response about Ludic Narrative

June 27, 2021 by Chris Billows in Playstates Theory 0 comments tags: Blog Response, Game History, Games Analysis, Playstates
I posted a response to The Digital Antiquarian blog post: Ludic Narrative née Storygame These kind of thought experiments can be allot of fun. Humans love to categorize things and there are a few of us that obsess over them (sheepishly raises own hand). I’ve spend the past few years working on a theory that points to a layer of play that cuts across genres, themes, and motifs. It is called Playstates and sees there being five distinct motifs of play found in Video Games and in all other aspects of play. They are more like an chemical compound than like a border. Some products will have more toy-play and some will have more narrative-play and some will have game/sports-play. We see these eventually congeal into the popular genres that have captured our imagination. We would see RPGs being x parts game-play, x parts playground-play, x parts narrative-play, and so on while IFs would be mostly narrative-play, puzzle-play, and some parts playground-play. One thing that old Adventure and IF video games used allot of is puzzle-play. The puzzles were there to delay the narrative reveals. This became frustrating for many who wanted to see the story mostly or wanted to […]
Jan 16

Too Comfortable to Consider Politics

January 16, 2021 by Chris Billows in Political Ponderings, Republic of Bloggers 0 comments tags: Corruption of Democracy, Political Opinion
An open letter to Chris Bateman responding to his blog-letter Considering Politics at Only A Game as part of the Republic of Bloggers. Feel welcome to provide your own input via the Comments. Dear Chris, I’m writing this blog-letter to one of your really old articles – Considering Politics you posted way back in 2006! I stumbled on that article a few years ago, bookmarked it, forgot about it, then re-read it, and started drafting a response about three years ago. Some fascinating ideas are worth coming back to, especially these kind of idea starters that prompt us to look at things from a new perspective. I love your idea of meta signals/temperaments that cut across political movements. Your analysis makes sense and is possibly one of a few factors that driver voter participation and attitude towards politics. I also think that there may be an overarching factor that affects all of those signals/temperaments. I have a theory that voter disinterest, increased amount of non-voters, and general disdain towards politicians and politics is because Western Liberal Democracy does such a good job of creating comfort and disinterest. Let’s call it Too Comfortable To Care. We have systematically created more and more […]
Jan 02

The Year of 2020 and After

January 02, 2021 by Chris Billows in Business Beller, Political Ponderings 0 comments tags: Personal Resolve
2020 has been a revealing and challenging year. COVID-19 and the reaction of governments, main-stream media, the pharmaceutical industry, and the majority populations have revealed how conditioned humans are. Its been a disaster and our reaction has been massively incompetent. I totally disagree with the those who say that COVID-19 is a conspiracy to control people. First of all, to execute such a conspiracy is to believe that governments and its shadow influences planned things far in advance. I find that laughable as the vast majority of government and business elites are not that smart or competent to execute such an elaborate plan. Secondly, control of people is already a foregone conclusion. Society is tightly regulated and this is accepted by most people (including myself). I don’t believe that our freedoms have are not been fundamentally threatened as of yet. Sacrificing freedoms to not see people over Christmas and New Years was repulsive but I understand governments would use such a ham-fisted tactic and that 90% of people would comply. Governments the world over do not know what they’re doing as they are beholden to the medical and scientific elites that are myopic to their fields and have no clue […]
Nov 28

Layered Dissonance in Video Games

November 28, 2020 by Chris Billows in Playstates Theory, Republic of Bloggers 0 comments tags: Change of Mind, Games Analysis, Playstates
An open letter to Chris Bateman responding to his blog-serial on Game Dissonance at Only A Game as part of the Republic of Bloggers. Feel welcome to provide your own input via the Comments. Dear Chris, First of all, thank you for your kind reference to me. It gives me joy to know that my enthusiasm for your work has helped you. Your work to me has been invaluable as it helped evolve my understand of philosophy and video games. We have been able to create a digital pen-pal relationship that honours the Republic of Bloggers. Thank you for doing what you do. Now onto my response. As you have consistently stated, stories exist in more than books and films and prove this by successfully operating a consultancy that offers narrative design showing how stories can be told via video games. These stories sometimes are not knitted well to game-play and your article explained how dissonance occurs in those situations. This made me think further on the ideas that I’ve been teasing through a few recent posts that video games do not need to be Art or Literature to be meaningful. Video games are their own medium and thus need […]
Nov 08

More Crossovers!

November 08, 2020 by Chris Billows in Hobby Heedings 0 comments tags: The Crossover Zone
After some further research, I’ve come up with a third set of Crossovers. The other two sets were posted here and are known as: 1. Formal (or Direct) Crossover When a character, celebrity, icon formally lands in another medium. 2. Analogue (or Parallel) Crossover When a character or icon is mimicked in another medium.   These two kinds of Crossovers don’t capture the aspect of time, be it the past, the future, or archetypal and I decided that this would constitute its own collection of Crossovers. So I’m pleased to present the Scenario Crossover:   3. Scenario (or Temporal) Crossover The media property or its creators engage formally or directly, allowing characters in a media or medium or milieu to meet each other. There are five Formal Crossover sub-categories: Type A – Past versions of self Type B – Future version of self Type C – Shadow-versions of self Type D – Anima/Animus versions of self Type E – Archetype versions of self What follows is some examples of this using comic book heroes where Crossovers standard fare. Type A – Past versions of self Marvel 1602 was a series that had the Marvel comic universe being transported back to […]
Oct 25

Create Or Conquer – A Decade to Get from Version 1.0 to 1.5

October 25, 2020 by Chris Billows in Business Beller 0 comments tags: Business Development, Self Analysis
This post is a bit of history, a bit of product promotion, and a bit of diary. I am pleased to announce that over on my main game development website, that I have released CreateOrConquer.com Version 1.5. Now a Version 1.5 is not usually something to write an entire blog post about, but this time it is. Why? Because it took me a decade to get from Version 1.0 to 1.5 which is an absurdly long time to do so little. How did this happen? I’m not a coder. I don’t have the time to take on coding as a sideline. I work full time in a health care career, have a family, and like to tinker around with lots of different things. I am not the kind of person with a singular laser focus. I typically will have five plus books on the go at one time, plus numerous projects. I spread myself around intellectually and interest wise. To be competent at coding there needs to be dedicated attention and I hope to one day apply myself at it, but currently it is not possible. I acquired CreateOrConquer.com back in 2010. Though it was in development from 2006 to […]
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