by Chris Billowsin Playstates Theory, Republic of Bloggers0 commentstags: Change of Mind, Games Analysis, Playstates
An open letter to Chris Bateman responding to his blog-serial on Game Dissonance at Only A Game as part of the Republic of Bloggers. Feel welcome to provide your own input via the Comments. Dear Chris, First of all, thank you for your kind reference to me. It gives me joy to know that my enthusiasm for your work has helped you. Your work to me has been invaluable as it helped evolve my understand of philosophy and video games. We have been able to create a digital pen-pal relationship that honours the Republic of Bloggers. Thank you for doing what you do. Now onto my response. As you have consistently stated, stories exist in more than books and films and prove this by successfully operating a consultancy that offers narrative design showing how stories can be told via video games. These stories sometimes are not knitted well to game-play and your article explained how dissonance occurs in those situations. This made me think further on the ideas that I’ve been teasing through a few recent posts that video games do not need to be Art or Literature to be meaningful. Video games are their own medium and thus need […]
by Chris Billowsin Hobby Heedings0 commentstags: The Crossover Zone
After some further research, I’ve come up with a third set of Crossovers. The other two sets were posted here and are known as: 1. Formal (or Direct) Crossover When a character, celebrity, icon formally lands in another medium. 2. Analogue (or Parallel) Crossover When a character or icon is mimicked in another medium. These two kinds of Crossovers don’t capture the aspect of time, be it the past, the future, or archetypal and I decided that this would constitute its own collection of Crossovers. So I’m pleased to present the Scenario Crossover: 3. Scenario (or Temporal) Crossover The media property or its creators engage formally or directly, allowing characters in a media or medium or milieu to meet each other. There are five Formal Crossover sub-categories: Type A – Past versions of self Type B – Future version of self Type C – Shadow-versions of self Type D – Anima/Animus versions of self Type E – Archetype versions of self What follows is some examples of this using comic book heroes where Crossovers standard fare. Type A – Past versions of self Marvel 1602 was a series that had the Marvel comic universe being transported back to […]
by Chris Billowsin Business Beller0 commentstags: Business Development, Self Analysis
This post is a bit of history, a bit of product promotion, and a bit of diary. I am pleased to announce that over on my main game development website, that I have released CreateOrConquer.com Version 1.5. Now a Version 1.5 is not usually something to write an entire blog post about, but this time it is. Why? Because it took me a decade to get from Version 1.0 to 1.5 which is an absurdly long time to do so little. How did this happen? I’m not a coder. I don’t have the time to take on coding as a sideline. I work full time in a health care career, have a family, and like to tinker around with lots of different things. I am not the kind of person with a singular laser focus. I typically will have five plus books on the go at one time, plus numerous projects. I spread myself around intellectually and interest wise. To be competent at coding there needs to be dedicated attention and I hope to one day apply myself at it, but currently it is not possible. I acquired CreateOrConquer.com back in 2010. Though it was in development from 2006 to […]
by Chris Billowsin Playstates Theory0 commentstags: Components of Human Nature, Game Philosophy, Playstates
“All work and no play makes Jack a dull boy” You might have heard this proverb or some variation on it. We know that play is important and in many ways we live to play. Play takes many different forms and I captured these through my theory on Playstates. Getting back to the proverb, we are told that play is something that needs to complement work. If you work all of the time and have no play in your life then you are considered to be dull or living a sub-optimal life. Play adds delight to life. Yet play is not the only activity that is meant to complement work. Some academics and professions have defined distinctions as we see in the following table: The Park and Recreation Professional’s Handbook defines Leisure as an overarching umbrella that has three aspects: Time, Activity, and State of Mind. All three are Leisure since you are doing things you want to do and have no obligation to do. Leisure is perceived true free time and manifests in things like vacation, retirement, holidays, and being totally free to pursue whatever activities that you want to. Recreation is defined as a Leisure activity that possesses socially […]
by Chris Billowsin Playstates Theory0 commentstags: Game Philosophy, Games Analysis, Playstates
Video games are a young media, establishing a foothold in early 1970s and really taking off in the the 1980s. Video games were initially focused on games proper or as I like to say the play of measurement but evolved to include puzzles, sport, toys, and sign-play. As I’ve mentioned in previous posts I see video games as being the digital child of play and play is fundamental to humans and other species. I am not embarrassed to love video games. Yet there are quite a few enthusiasts and creators are so desperate for legitimacy they need to equate video games with art or as I will discuss in the post, with literature. We see some of these suppositions below: ‘When is a game going to win a Pulitzer Prize? Are we ready and deserving of such an honor? Can we at least TRY to be worthy of that? Please.’ ~ Warren Spector ‘However, early NES titles were yet too primitive in scope to tackle political themes. Games were childish diversions rather than interactive art.’ ~ Ben Sailer Some are desperate for video games to possess the same qualities of literature as defined by Rick Gekoski: “Nevertheless, what you find […]
by Chris Billowsin Playstates Theory0 commentstags: Game Philosophy, Games Analysis, Playstates
I came across this compelling Youtube by the Game Overanalyser that challenged my perspective about games and art. It is a well-done video that argues why video games are to be considered art. Why Games Are Art attempts to convince the viewer that (video) games are art. It is unfortunate that Game Overanalyser conflates all games to be video games but that’s another matter. The video is produced in a quick-fire method where he argues that video games are art for a multitude of reasons. These reasons are listed below are a confusing mess when evaluated. I respond to these points in the brackets: The Hero’s Path is a staple in most video games and exists in most art. (He confuses art with literature). Stories are art. (Stories and art are not the same thing). Emotions are art. (Life is full of emotion but that does not make life art). Art exists for its own state. (This is debatable whether this is true). Is Michael Jordan not a artist with his unique style of basketball? (He confuses player performance with game rules). Art is disinterested pleasure. (Some video games induce this but the vast majority of video games […]
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